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Old Aug 20, 2008, 08:21 AM // 08:21   #1
Furnace Stoker
 
Join Date: Jul 2006
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Default Achievement System

Preface:
So...Achievements and Titles are two current gen features well known in many games and systems, such as the X-Box 360, PS3, TF2, etc. that are similar in purpose but different in implementation. They both expand the replayability of the game, but whereas Title systems are generally many ranks and sometimes give you benefits for completing each rank, Achievements in general provide no bonuses (although in games like TF2 they do) and are not in "ranks" but are rather a series of one time goals. Whereas a title such as say..."Cartographer" is a goal that is split amongst many different things (exploring 100% over 70 areas...), an achievement is a goal that is split into just itself. There is only that one goal. As you can see, they are similar in intention, and nearly the same, but are different.

The purpose of suggesting this idea is not only something I'd like to see, but a possible way to expand the replayability of the game for those of us who are perfectionists, sometime down the road. None of the achievements are impossible, and none of them provide an in-game award or bonus of any kind. They are merely "for show".

You could probably have a title for how many Achievements you have earned, but, it shouldn't count towards KOABD. (just like maxed KOABD doesn't)

Anyways, I was bored. So guess what? I came up with a list of a ton of possible achievements that could be done. Some of them even have names!

Achievements are account based.

General: (ie: PvE and PvP related, not class related)
*Anyone have the time?: Have a play time of 1,000 hours across all characters.
*What year is it?: Have a play time of 2,500 hours across all characters.
*Dedication: Have a play time of 500 hours or more on a single character.
*Minipet Collector: Have at least 25 minipets (same or different) combined across all characters and storage.
*Dance Master: Dance with at least 10 other people in the same district.

PvE Only General:
*Collective Bonus: Max out a title track within 1 hour of someone else maxing out the same PvE title. (PvE titles being the ones recognized in town)
*Two Birds, One Stone: Vanquish and 100% map an area without leaving it.
*Legendary Hero: Kill the Lich, Shiro, Abaddon, and The Great Destroyer in Hard Mode.
*Quest Apprentice: Complete 50 quests.
*Quest Master: Complete 100 quests.
*Johnny Quest: Complete 250 quests.
*Party Time: Use a fireworks, drink some alcohol, and consume a sweet all within 10 seconds of one another or faster.
*With allies like these...: Complete a mission with a party of 8 human players.

PvP Only General: (NOTE: Can only be gotten in actual PvP battle arenas, ie: not the Zaishen practice ones, or scrimmages.)
*Zaishen Master: Win one battle in every PvP gametype.
*A True Hero...: Hold Halls once.
*is invincible!: Holds Halls 3 times in a row.
*Flawless Victory: Get 100 Flawless Victories.
*Unfair Odds: While being the last surviving member of your team, kill all opposing surviving players without dying.
*Morale Lord: Get 10 Morale Boosts in a single GvG match.
*Fatality: Kill 100 players while you have full Health.
*Crushing Blow: Win an AB match where the enemy side has 50 points or less.
*Devastating Victory: Win an HB match where the enemy team has 2 points or less.
*World Traveler (Arena): Play a full game on every RA & TA Battle map.
*World Traveler (HB): Play a full game on every HB Battle map.
*World Traveler (AB): Play a full game on every AB Battle map.
*World Traveler (Halls): Play a full game on every HA Battle map.
*World Traveler (GvG): Play a full game on every GvG Battle Map.
*Around the World: Have the 5 above achievements completed.
*Massacre: Kill 1,000 players.
*Play God: Revive 500 dead party members.
*Favor of Balthazar: Max out your Balthazar Faction bar 50 times.

Classes: (note: Some may have (PvE) or (PvP) which stresses these are PvE only or PvP. If none, assume both types, in addition you can only get these achievements if your PRIMARY is the selected class.)

Warrior:
*Master of Damage: Inflict 1,000,000 points of damage.
*Knock, Knock, Knock: After knocking someone down, knock them down again as they get up AND interrupt a 3/4th cast skill with your second knockdown.
*Save the Queen (PvP): Kill 25 enemies who are attacking your Monk.
*An Exercise in Ego Stroking (PvP): Use a /zrank or a /rank after killing a foe.
*Final Kill (PvP): Kill 10 enemies with Final Thrust.
*Berserker Fury (PvP): Kill 100 enemies while you are in Frenzy.
*Oops, did I do that? (PvP): Knockdown an enemy flag carrier in GvG, and kill him.
*Don't Shoot the Messenger (PvP): Kill 25 Warriors.
*You can call me a "Divine Ambassador" (PvP): Kill 250 Monks.
*Slayer of Humans (PvP): Kill 2,500 players.
*Finish Him! (PvE): Kill 25 enemy's with the skill "Finish Him!"
*I'm the Juggernaut! (PvE): Survive being attacked by 10 enemies at the same time, while under the effects of the skill "I am Unstoppable!"
*Knockdown Master: Knockdown 1,000 enemies.
*Share The Pain: Inflict the condition Deep Wound 500 times.
*Block this!: Kill 10 enemies who have a block ability on them.
*Battle Lion (PvP): Kill 50 GvG NPCs by yourself.
*Weapon Master: Strike the same foe with an axe, a sword, AND a hammer in the same fight.
*Strongest Man Alive (PvP): Kill 10 enemies while you are suffering from Weakness.
*Ze goggles ze do nothing!? (PvP): Kill 5 enemies while you are suffering from Blind.
*Warrior Master (PvE): Earn 1,000 skill points on the same Warrior character.
*Warrior Elite (PvP): Earn 100 skill points on the same Warrior character.

Ranger:
*Interrupt Beginner: Interrupt 25 skills with Ranger skills.
*Interrupt Intermediate: Interrupt 100 skills with Ranger skills.
*Interrupt Master: Interrupter 500 skills with Ranger skills.
*Skilled Eye (PvP): Interrupt 25 3/4 cast or faster skills with Ranger skills.
*Master Eye (PvP): Interrupt 100 3/4 cast or faster skills with Ranger skills.
*A Slow and Painful Death: Using just Ranger skills, give any 1 foe -10 degen and kill him while he has -10 degen.
*Dancing in the Rain: While dancing as a Male Ranger, have a nearby enemy die.
*So I herd u liek cappin flagz? (PvP): Capture 25 GvG flags.
*Master Marksman (PvP): Play a PvP match where none of your arrows that you fire are dodged and fire at least 25 arrows.
*Killer of Trees: Fire 2,500 arrows.
*Don't say a Word: Inflict the Daze condition 10 times.
*Beast Master (PvE): Own 3 pets which are all evolved into their max forms and are level 20.
*Team Bonding: Summon a Nature Ritual within 5 seconds of an allied Binding Ritual being summoned in the area.
*A Bunch of Tree Huggers: Be in a party that consists of 3 rangers or more. (includes secondaries)
*Expertise (PvP): Play through a PvP match where your Energy never drops to zero while alive.
*Rangers do it from long distance (PvP): Shoot 100 shots from a Long Bow or a Flat Bow that all hit.
*Facial (PvP): Kill 10 enemies who are adjacent to you with an arrow.
*Master of Disruption (PvP): Interrupt 5 skills in a row successfully.
*It Wasn't Me! (PvP): After a Mesmer interrupts a character's skill, successfully interrupt that characters next skill.
*Ranger Master (PvE): Earn 1,000 skill points on the same Ranger character.
*Ranger Elite (PvP): Earn 100 skill points on the same Ranger character.

Monk:
*Most Valuable Monk: Heal 1,000,000 points of damage.
*Indirect Kill (PvP): Have your Reversal of Damage, Judge's Intervention, Smite Hex, or Smite Condition kill an enemy player.
*A lot of Balls, but no Brains: Successfully block 5 times in a row.
*You should buy a lottery ticket!: Successfully block 10 times in a row.
*Put a "Kick Me!" on the Warrior (PvP): Don't be the first player on your team that is attacked in a Random Arenas match.
*Look a distraction! (PvP): Cancel a spell you are casting within 1 second of a Ranger interrupt hitting you.
*A View To Kill (PvP): Kill 10 players with your wand.
*A Helping Hand (PvP): Only use your Word of Healing when the bonus effect procs also for an entire PvP match.
*Tell it to the Hand (PvP): While a Warrior is attacking you, heal 10 allies who are below 25% health.
*I take off my farmer's robe and hat (PvE): Defeat 500 enemies while you have 55 or 600 Health.
*Role Model: Win 10 matches that involve an enemy player Male Monk.
*I do this for a Living: Heal 2,500,000 points of damage.
*I can multitask: Cast a Protection Prayers and a Healing Prayers spell within 2 seconds of each other.
*I've been a bad boy...(PvE): Use a resurrection skill.
*Lost in the past...(PvP): Have Divine Boon on your skillbar in a Random Arena's match and win.
*It's a trap! (PvP): Save a party member who has walked into a trap within the last 5 seconds from dying.
*Inappropriate Monking Duties: Use Healing Touch 20 times.
*Survival for the Fittest (PvP): (changed) In a single life take 500 damage, be burned, bleed, deep wounded, poisoned, crippled, and knocked down before you die.
*Fail More (PvP): Win 3 PvP matches where no one in your party goes below 50% health.
*Monk Master (PvE): Earn 1,000 skill points on the same Monk character.
*Monk Elite (PvP): Earn 100 skill points on the same Monk character.

Necromancer:
*Dirty Deeds...: Use 1 energy cost skills 100 times.
*Vampiric Intentions: Steal 50,000 Health.
*Vampiric Desire: Steal 100,000 Health.
*Vampiric Insanity: Steal 500,000 Health.
*Blood Splatter (PvP): Steal health from every member of the enemy team in a PvP match.
*Blood Lunatic (PvP): Steal 10,000 Health in a single PvP match.
*Your Blood is Mine (PvP): Have Life Siphon on 4 foes at the same time.
*Minion Master: Create 100 Minions.
*Minion Lord: Create 250 Minions.
*Grand Theft Minion: Steal 50 Minions to be under your control.
*Thriller (PvP): Kill 50 enemy players with a Necromancer skill.
*Death Death Revolution (PvP): Be dancing while someone in the area dies.
*SOUUUUUULS: Reap 100 souls.
*Reaper of Souls: Reap 250 souls.
*Hexer's Initiative (PvP): Give 50 players -10 degen from Necromancer hexes.
*A Master's Betrayal: Steal an opposing Necromancer's minion, and that player must die while being attacked by his own minion.
*Blood Prayer: Sacrifice health 100 times.
*Blood Sacrifice: Sacrifice health 250 times.
*Hatred Renewing (PvP): Kill 100 melee class players.
*Necromancer Master (PvE): Earn 1,000 skill points on the same Necromancer character.
*Necromancer Elite (PvP): Earn 100 skill points on the same Necromancer character.

Mesmer:
*Look ma, no hands!: Interrupt 25 skills with Mesmer skills.
*I'm not even looking at you!: Interrupt 100 skills with Mesmer skills.
*Behind the back...: Interrupter 500 skills with Mesmer skills.
*Skilled Mind (PvP): Interrupt 25 3/4 cast or faster skills with Mesmer skills.
*Master Mind (PvP): Interrupt 100 3/4 cast or faster skills with Mesmer skills.
*Energy Lock (PvP): Make a player's energy bar become 0 because of a Mesmer skill.
*Don't I look gorgeous? (PvP): Be attacked 1,000 times.
*From Mesmer, With Love (PvP): Kill 10 enemies with your wand.
*Premature Interruption (PvP): Use an interrupt skill on a skill that your ability can't interrupt. (note: ie using Power Drain on a non-skill.)
*Energy Fiend: Destroy 500 points of Energy.
*Energy Demon: Destroy 1,000 points of Energy.
*Energetic Thief: Steal 250 points of Energy.
*Energy Rogue: Steal 500 points of Energy.
*Does this face mask go with these shoes? (PvE): Have two different dyes on your face mask and shoes.
*Wear a Disguise (PvE): Complete a mission while in a group with other human players.
*I can do BIG DOMAGE (PvE): Kill 100 enemies.
*I'm just a Mesmer...(PvP): Kill a Melee class with a Mesmer ability.
*Energy Lunacy: Steal energy that brings your energy back up to maximum.
*Look, even more diversions!: Divert 100 skills.
*Mesmer Master (PvE): Earn 1,000 skill points on the same Mesmer character.
*Mesmer Elite (PvP): Earn 100 skill points on the same Mesmer character.

Elementalist:
*Energy Storage is...: Have 100 or more max energy.
*Not energy management!: While your max energy is 100 or more, hit 0 energy.
*Eye Gouge: Inflict the Blind condition 100 times.
*Master of Magic (PvP): Kill 25 enemies while enchanted with Master of Magic.
*Fire Mastery: Inflict 1,000,000 points of damage with Fire Spells.
*Water Mastery: Snare 250 opponents with Water spells.
*Air Mastery: Inflict 1,000,000 points of damage with Air spells.
*Earth Mastery: Use 100 Earth Magic Ward Spells.
*Elemental Mastery: Have the above 4 achievements.
*Elemental Flexibility (PvP): Use 4 spells all from a different Elementalist attribute line in the same match.
*Confusion: Inflict the Daze condition 50 times.
*A Hard Day at Work: Become exhausted 100 times.
*Elemental Attunement: Use each Attunement spell 50 times.
*Elemental Force: Deal 2,500,000 points of damage with Elementalist spells.
*They Call me a Destructive Force of Nature: Kill 250 enemies with Elementalist spells.
*And the heavens shall erupt...: Knockdown 100 enemies with Elementalist spells.
*Energy Conservation (PvP): Play a whole PvP match where your energy bar never drops below 50%.
*Energy Spender: Use 25 energy cost Elementalist spells 100 times.
*Destructive Aura: Use AoE elementalist spells 100 times.
*Elementalist Master (PvE): Earn 1,000 skill points on the same Elementalist character.
*Elementalist Elite (PvP): Earn 100 skill points on the same Elementalist character.

Assassin:
*Critical Adept: Critical hit an enemy 2 times in a row.
*Critical Intermediate: Critical hit an enemy 5 times in a row.
*Critical Demon: Critical hit an enemy 10 times in a row.
*Critical Massacre (PvP): Kill 100 players from a Critical hit.
*Dagger Mastery: Complete a full Assassin chain (Lead Attack - Off-Hand Attack - Dual Attack) 100 times.
*Attack Them While They are Down... (PvP): Hit an enemy with a Hammer attack, and then kill them with a dagger attack.
*Into the Shadows...: Use Shadowstep skills 50 times.
*And Back Again...: Use Shadowstep skills 150 times.
*Murderous Return (PvP): Kill an enemy player within 10 seconds after your Aura of Displacement or Shadow Meld are stripped.
*Murderous Intent: Kill 2,500 players as an Assassin.
*I can block too!: Block 100 times due to an Assassin skill.
*A History of Criticals: Critical hit 500 times.
*Critical of Solace: Critical hit 1,500 times.
*Double Time: Double strike 100 times.
*Surprise, surprise!: Cast 100 Assassin hex spells.
*Canthan Hate (PvP): Kill 100 Ritualists.
*Seppuku (PvP): Within 5 seconds of killing another player, die.
*Vampiric Desire (PvP): Steal 1,000 Health. (NOTE: Vampiric daggers.)
*How'd that Happen? (PvP): Hit 0 energy.
*Assassin Master (PvE): Earn 1,000 skill points on the same Assassin character.
*Assassin Elite (PvP): Earn 100 skill points on the same Assassin character.

Ritualist:
*Aid to the Team: Heal 1,000,000 points of damage.
*I will survive!: Heal 2,500,000 points of damage.
*Bring into Existance: Use 150 Item Spells.
*Time for an Upgrade: Use 150 Weapon Spells.
*Ashes to Ashes: Use 500 Item Spells.
*Dust to Dust: Use 500 Weapon Spells.
*Killing Force (PvP): Kill 25 players with Channeling Magic spells.
*Spawner of Spirits: Summon 10 Binding Rituals.
*Spawner of Souls: Summon 50 Binding Rituals.
*Spawner Heritage: Summon 150 Binding Rituals.
*Spawning Mastery: Summon 500 Binding Rituals.
*Weapons Don't Kill People, Weapon Spells Do (PvP): Kill an enemy player from Vengeful Weapon or Weapon of Remedy's effect.
*I didn't kill you (PvP): Kill 25 players from your Binding Rituals attacks.
*Embracing Cantha (PvP): Kill 10 players with daggers.
*Embracing Elona (PvP): Kill 10 players with spears or scythes.
*Forgetting thy Heritage (PvP): Win a PvP match without summoning any Binding Rituals.
*I liek capturing flagz too (PvP): Capture 10 GvG flags.
*Supreme Healer: Heal 4,500,000 points of damage.
*Ritualist Lord: Use 600 Item and Weapon spells.
*Ritualist Master (PvE): Earn 1,000 skill points on the same Ritualist character.
*Ritualist Elite (PvP): Earn 100 skill points on the same Ritualist character.

Dervish:
*Scythe Mastery: Hit 3 targets with a scythe at the same time.
*Wrecking Force: Hit a target for over 130 damage with a scythe.
*Will to Survive: Be healed by Faithful Intervention 50 times.
*Attacker's Fury: Hit 100 times with a scythe.
*Attacker's Insight: Hit 1,000 times with a scythe.
*Recycle: Using your own Dervish abilities, lose 100 Enchantments.
*Mystic Force: Gain 5 energy from losing an enchantment.
*Avoiding Fate (PvP): While in Avatar of Melandru, avoid being affected by every Condition except 1 that you normally would be affected by in a single match.
*Wounding Will: Inflict the Deep Wound and Bleeding Conditions 100 times.
*Double Kill (PvP): Kill 2 players at the same time.
*Holy Warrior: Heal 250,000 points of damage.
*Dark Warrior: As a Dervish, use 100 Order Necromancer Spells.
*Mystic Destruction: Kill 5 enemies with Mystic Sandstorm.
*Mystic Aura: Heal 8 party members with Mystic Healing.
*Mystic Warrior: Proc Mysticism 200 times.
*Mystic Knight: Proc Mysticism 500 times.
*Mystic Gladiator: Proc Mysticism 1,000 times.
*Triple Kill (PvP): Kill 3 players at the same time.
*Condition Overload: Inflict 4 different conditions at the exact same time.
*Dervish Master (PvE): Earn 1,000 skill points on the same Dervish character.
*Dervish Elite (PvP): Earn 100 skill points on the same Dervish character.

Paragon:
*It's a Screamer: Use 100 Shouts.
*They Can Hear You Across the World: Use 250 Shouts.
*Duct Tape Can't Stop You: Use 500 shouts.
*Chant Adept: Use 50 chants.
*Chant Master: Use 250 chants.
*I Must Ask You to Refrain from Doing That: Use 50 Refrains.
*I can do this all day long: Keep Aggressive Refrain up for 10 minutes.
*Leadership Potential: Gain 8 energy from using a shout 100 times.
*Aim True!: Hit with a spear 500 times.
*Eyes Like a Hawk: Hit with a spear 1,000 times.
*Healing Potential: Heal 8 party members with a Paragon skill.
*Angelic Guidance: Heal 100,000 points of damage.
*Fearsome Strike: Inflict the Daze condition 50 times.
*Guild Wars Quest: Use the skill "Never Give Up!" and within 5 seconds use "Never Surrender!"
*A War Strategy: Use the skill Shock and within 5 seconds use Awe.
*Immortal Party (PvE): Use the skill "There's Nothing to Fear!" 100 times.
*Godlike Influence (PvE): Use the skill "There's Nothing to Fear!" 250 times.
*Do not fall on deaf ears (PvP): Have your entire party be under the effects us 3 Paragon shouts at the same time, at least 1 of which is yours.
*A Doctor in Plate (PvP): Remove 100 Hexes.
*Paragon Master (PvE): Earn 1,000 skill points on the same Paragon character.
*Paragon Elite (PvP): Earn 100 skill points on the same Paragon character.

So yeah...there it is! Whaddya think, mostly about the idea in general tho do feel free to comment on how bored I was to come up with 210+ achievements and names and/or the achievements themselves.

EDIT:
To clarify, I hope people don't just go /notsigned because there are weird ones or ones that are "a bit out of reach". That is what makes the achievement system in general work where the title system doesn't always. Yes, there is some stuff that IS out of reach (to the undedicated PvPer, killing 2,500 players is a lot. Getting 100 skill points on a PvP character...etc), but the Achievement System works because you don't get any reward for completing the achievements except the "yay I did it!" for doing it. It isn't like say, the Reputation titles where you PHYSICALLY GET STRONGER in-game for doing it. None of these achievements give you anything except satisfaction for doing them. Some of them are really really easy, some of them are moderately difficult, and some of them are out of reach to the normal player, but that is ok because the normal player isn't disadvantaged any by not having those out of reach achievements, whereas a normal player who doesn't have r10 Asura is disadvantaged compared to r10 Asura (in some way, even if something like r9 to r10 is a minute difference it is still a difference, and it also affects what they get in GW2 too, even if it won't be a physical difference it is still a difference. With achievements there is no difference...no achievements and all of them = you the same).

Last edited by DarkNecrid; Aug 20, 2008 at 11:39 AM // 11:39..
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Old Aug 20, 2008, 08:41 AM // 08:41   #2
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Quote:
Originally Posted by DarkNecrid
*Look ma, no hands!
I just skimmed though the whole thing but you get a /signed on the basis of just THAT one!
It would be insanely fun.

Although I didn't see anything about being able to show achievements as you do with titles - so I'd add that too. Otherwise I wouldn't bother getting them.

Edit:
Just to clarify. What I'd love is a new tab on your character window where achievements are listed and you get the option of selecting and displaying an achievement the way you could with a title. Has nothing to do with creating a new title. Just the option to further customize your character with a third line of text.
Ohh and managed to read the whole wall of text - and you deserve a "Seriously good job!". Superb names and with the exception of some, very interesting choices for what should be achieved.

Last edited by upier; Aug 20, 2008 at 08:56 AM // 08:56..
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Old Aug 20, 2008, 08:54 AM // 08:54   #3
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/notsigned

Quote:
Originally Posted by DarkNecrid
So...Achievements and Titles are two current gen features well known in many games and systems, such as the X-Box 360, PS3, TF2, etc. that are similar in purpose but different in implementation.
This is exactly why I hate the idea. I appreciate the work you put into the suggestion, however.
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Old Aug 20, 2008, 08:55 AM // 08:55   #4
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Wow /signed. Some people may dislike these but IMO, this would add quite a bit of life to GW.

"*Ze goggles ze do nothing!? (PvP): Kill 5 enemies while you are suffering from Blind." <---win btw

I don't care if you can display them or not, I just think it would be awesome so long as it requires some degree of skill and is fun to do. IF those were in place of oh say all the EotN titles and SS/LB I'd be playing a lot more frequently. Even if you can't show them off, most seem like they would be quite fun to get.

Last edited by RedNova88; Aug 20, 2008 at 08:57 AM // 08:57..
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Old Aug 20, 2008, 09:25 AM // 09:25   #5
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Like the idea but one problem I see is that most people will get most of those stuff instantly. I didn't read all of them but of the ones I did I had already done.So if they put this in I'll suddenly have a hundred achievements clogging up the place

/signed though make the stuff harder
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Old Aug 20, 2008, 09:33 AM // 09:33   #6
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I like achievements. As long as they give no bonuses other than something for YOURSELF, like in Enemy Territory: Quake Wars or Xbox games, I'm signing.
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Old Aug 20, 2008, 09:37 AM // 09:37   #7
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Quote:
Originally Posted by defect
though make the stuff harder
I don't really think making everything harder to get is such a good idea. There has to be some easy achievements for the GW virgins and people who aren't as hardcore as most of us are.

/Signed, it'd give me and i'm sure, many others, a good reason to return to the lands of guild wars and do some good once again.
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Old Aug 20, 2008, 09:49 AM // 09:49   #8
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Quote:
Originally Posted by defect
Like the idea but one problem I see is that most people will get most of those stuff instantly. I didn't read all of them but of the ones I did I had already done.So if they put this in I'll suddenly have a hundred achievements clogging up the place

/signed though make the stuff harder
But that's based on the assumption that the game actually stores that kind of data.
Do you think the game gathers info for something as easy as kill-count? Or how man foes you KDed? How many shouts you used?

Last edited by upier; Aug 20, 2008 at 09:55 AM // 09:55..
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Old Aug 20, 2008, 09:49 AM // 09:49   #9
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i play TF2 for achievements...
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Old Aug 20, 2008, 10:11 AM // 10:11   #10
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Really Nice Job
Like the way they arn't rediculous, There ment to be little nick nacks that you collect on your game play, and these fit in well with it.

/Signed

Its all account wide yeah?
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Old Aug 20, 2008, 10:41 AM // 10:41   #11
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/notsigned

Realistically half of these wouldn't work, and I play other games for unlocking achievements. If I wanted more things to get on my GW account I'd go title grind. Also half of the pvp ones are stupid (in my opinion) and a ton of these titles promote current flavor gimick builds. So when something gets nerfed and it still supports an old gimick that doesn't work, what do you do then?

A few that made me say wtf ;P

*Most Valuable Monk: Heal 1,000,000 points of damage.

That made me lol for all the prot monks out there.

*Energy Storage is...: Have 100 or more max energy.
*Not energy management!: While your max energy is 100 or more, hit 0 energy.

Yay promoting bad players. I can see it now. "But I wanna get that achievement!" /kick

*Energy Conservation (PvP): Play a whole PvP match where your energy bar never drops below 50%.

Rend, pleak, bad players.

*Attack Them While They are Down... (PvP): Hit an enemy with a Hammer attack, and then kill them with a dagger attack.

lol Backbreaker sins.
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Old Aug 20, 2008, 10:42 AM // 10:42   #12
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A great concept, perhaps not quite in the nature of gw. And another thing, some are painfully easy, and some are hit-head-on-wall-hard. Ie get 100 max energy. can be achieved with a few runes. However 100 skillpoints on a pvp char? ouch... Good Idea. Doubt it will work. /unsigned
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Old Aug 20, 2008, 10:56 AM // 10:56   #13
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Quote:
Originally Posted by Talach_Ninneed
Really Nice Job
Like the way they arn't rediculous, There ment to be little nick nacks that you collect on your game play, and these fit in well with it.

/Signed

Its all account wide yeah?
Yep.

Quote:
This is exactly why I hate the idea. I appreciate the work you put into the suggestion, however.
So...you hate my idea because it adds life to the game but unlike titles isn't based around forcing you to grind for benefits?

Oooooookay then.

Quote:
/notsigned

Realistically half of these wouldn't work, and I play other games for unlocking achievements. If I wanted more things to get on my GW account I'd go title grind. Also half of the pvp ones are stupid (in my opinion) and a ton of these titles promote current flavor gimick builds. So when something gets nerfed and it still supports an old gimick that doesn't work, what do you do then?
Change them...?

Quote:
That made me lol for all the prot monks out there.
Prot monks have healing too. See: [Restore Condition], [Zealous Benediction], [Dismiss Condition], [Reversal of Fortune], and my all time favorite: Divine Favor.

Quote:
A great concept, perhaps not quite in the nature of gw. And another thing, some are painfully easy, and some are hit-head-on-wall-hard. Ie get 100 max energy. can be achieved with a few runes. However 100 skillpoints on a pvp char? ouch... Good Idea. Doubt it will work. /unsigned
A ton of people have 100 skill points or more on their PvP characters. Because they don't just go and delete them every 5 seconds. And the whole point is for it to be an achievement. Some of them are easy, some of them are a bit more difficult. :P

Thanks for the comments either way, I definitely appreciate them!

Last edited by DarkNecrid; Aug 20, 2008 at 11:01 AM // 11:01..
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Old Aug 20, 2008, 11:22 AM // 11:22   #14
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To clarify, I hope people don't just go /notsigned because there are weird ones or ones that are "a bit out of reach". That is what makes the achievement system in general work where the title system doesn't always. Yes, there is some stuff that IS out of reach (to the undedicated PvPer, killing 2,500 players is a lot. Getting 100 skill points on a PvP character...etc), but the Achievement System works because you don't get any reward for completing the achievements except the "yay I did it!" for doing it. It isn't like say, the Reputation titles where you PHYSICALLY GET STRONGER in-game for doing it. None of these achievements give you anything except satisfaction for doing them. Some of them are really really easy, some of them are moderately difficult, and some of them are out of reach to the normal player, but that is ok because the normal player isn't disadvantaged any by not having those out of reach achievements, whereas a normal player who doesn't have r10 Asura is disadvantaged compared to r10 Asura (in some way, even if something like r9 to r10 is a minute difference it is still a difference, and it also affects what they get in GW2 too, even if it won't be a physical difference it is still a difference. With achievements there is no difference...no achievements and all of them = you the same). Also I changed a Monk achievement. ;p

Last edited by DarkNecrid; Aug 20, 2008 at 11:36 AM // 11:36..
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Old Aug 20, 2008, 11:52 AM // 11:52   #15
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Not signed.

Achievements are ok and all, but it tends to make people just care about trying to get them and not playing the game sometimes. (Ex. - You're in a difficult area and another player on the team screws over the whole team somehow just to go for that one achievement they want - isn't exactly my idea of fun.) I've run into that a lot on xbl and it really detracts from the gameplay.

Personally I think they're an easy way for game devs to prolong (if you could even say that) the life of a game without putting more effort into it. (Not sure if I said that quite right, but I think you'll know what I mean.) Sure they can be fun, but in the end it's pretty much grinding (which GW has plenty of as it is) for those achievements too.

But anyway, it's a nice idea and you put nice ideas for some there.

Last edited by Shadowhaze; Aug 20, 2008 at 11:58 AM // 11:58..
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Old Aug 20, 2008, 12:02 PM // 12:02   #16
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/signed. This probably won't happen in GW, but hopefully GW2.

PS~Legendary Hero is already a title for R15.

Last edited by Sai Rith; Aug 20, 2008 at 12:14 PM // 12:14..
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Old Aug 20, 2008, 12:11 PM // 12:11   #17
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interesting but...
spent too long doing this you poor thing. It just wouldn't work
/unsigned
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Old Aug 20, 2008, 12:25 PM // 12:25   #18
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Sounds fun, but you may need to rework many of them if they were to be in-game.
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Old Aug 20, 2008, 12:31 PM // 12:31   #19
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So I kind of started reading got through the PvP achieves and scrolled through the class based ones. You seem to press the no reward type thing. For the sake of balance nothing in PvP would be able to give a bonus in our current PvP system.

However I am going to /notsign because I don't want something people can just go I got this and you don't so you are a big fat noob. I also don't want them to implement a whole new type of "achievements" when most players don't even bother trying to get the titles that are our there already. They get stuff for doing those so why are they going to do something they don't get credit for. I don't mean the dumb ones like play on every ab map or heal for 1m damage or w/e I saw someone talking about in a post. I mean the ones that physically have to work for. Like the 100 skill points or whatever. O and the hours one. Anyone that has death leveled a perma pre will have that. I haven't even done that and have well over 5k hours put in.

As I look through the class based ones a little more closely. What is to stop players from 1v1 scrimming in the gh to get them? I mean the survival of the fitest or whatever. Simply fight a sin and let him use a simple like attack chain with twisting fangs in it. Then self heal. Then he can go /e and cast b flash on you and immolate. Thats meets all the reqs of it and it will be a friend who will let you self heal and then bam achieve unlocked. That is just one example.

O well good idea you can tell you put thought into it. However I don't see it working. There are to many flaws.
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Old Aug 20, 2008, 01:26 PM // 13:26   #20
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I thought we had them, and that they were called unlocks.

Anyway, this just seems like a way to get a thousand more titles to grind for, which is something GW really really doesn't need, so no, definitely /unsigned.
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